Skills Descriptions | ||||||||||
* Block: Player may ignore Both Down result * Extra Arms: Pickup, Catch, Interfere at +1 * Fend: May choose to disallow Pushing player to follow up. They may still move if Blitzing. Not vs chain, Ball, Juggernaut * Foul Appearance: Block, Blitz or targetted Special on player fails on 1 * Frenzy: Must follow up, may Block a 2nd time, must follow up * Guard: May offer Off and Def assists regardless of being Marked * Horns: On Blitz, add +1 to St for the Block * Loner (4+): To use a team re-roll, roll (x), on failure RR is wasted * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * Safe Pair of Hands: If Knocked Down or Placed Prone (not Fall), may place ball adjacent * Thick Skull: Treat 8 as Stunned, only 9 is a KO; Stunty is Stn 7 KO 8 * Unchannelled Fury: On Activation, 4+ for normal, on 1-3 rage uselessly, waste any 1/turn action declared. +2 if Block or Blitz |
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These are short memnonics and not definitive descriptions! |